So let's take a look through the BS and see what the game is all about. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. La acción tiene lugar en la ciudad imaginaria de New Radius. While BS may sell games, it certainly won't make them good. jeuxvideogamex, playstation 2, ps2, Getting Up: Contents Under Pressure de Marc Eck es un videojuego multiplataforma lanzado para PC, PlayStation 2 y Xbox. About This Game Combat: master a unique fighting technique and use improvised weapons Graffiti: create tags in pressure situations, using multiple skills and. Being banned is of course the best thing that can happen to a game, since now EVERYONE will want to play it.Īfter the firestorms, the controversy, the posturing, and all the blurbs fade away though, there's a game here. The game has since been banned in Australia. Find many great new & used options and get the best deals for Marc Eckos Getting Up: Contents Under Pressure (Sony PlayStation 2. New York mayor Bloomberg publicly railed against the game on the grounds it will glamorize graffiti. Then the mainstream press caught wind of it. Gamereactor UK brings you the latest news, livestreams, reviews, videos, trailers. The game also features cameos and voice work from some of graffiti's biggest. Marc Eckos Getting Up: Contents under Pressure - PS2, Xbox, PC. The voice cast is hugerecording artist Talib Kweli voices the main character, and you'll also hear from Giovanni Ribisi, Brittany Murphy, Andy Dick, Adam West, Charlie Murphy, and the RZA. The reason why this game got terrible reviews for the Switch version at. The fact that an outsider was this vocal about eating everyone else's lunch made waves too, Ecko's frank speech at DICE got a ton of play. Overview Getting Up is a video game created by Atari and the Collective. 99 and contains the base game and two previously released DLC packs: After Dark. Marc Ecks Getting Up: Contents Under Pressure is a 2006 video game for the PlayStation 2, Xbox, and PC, developed by The Collective and published by Atari. When clothing designer Marc Ecko set out to making Getting Up though, he wanted to actually show the tagging subculture, as real and gritty as he could make it. You can do it without a huge amount of fuss, but it better be light hearted and cartoony, like Jet Grint/Set Radio back on the Dreamcast. You have to realize that you're going to step in a lot of controversy just by making a game about graffiti. Marc Ecko's Getting Up: Contents Under Pressure
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