![]() Mafia II is an interesting game in that grass and foliage actually uses 2D sprites, given some element of depth thanks to the dynamic lighting. So just what are the main differences we see in the demo? Let's tackle the grass issue first. It appears that Mafia II complies with the norm in this regard. Due to prolonged QA and submission processes, it's more often the case that demos are built in the very closing stages of development, or after the game has been sent off to the platform holder for approval. Previously unconfirmed reports had suggested that the build of the game used for the PS3 demo wasn't complete, a state of affairs that isn't unknown in putting together playable samplers, but definitely very rare. There will not be highly detailed grass or large pools of blood, the cloth movement is less noticeable than, for example, the PC version, and the visual fidelity in the demo is generally representative of what you'll see in the full game." In terms of the PS3 version, I wanted to clarify a couple points you have been asking about. "Because of this, there are some differences from one platform to the next. ![]() ![]() "When designing Mafia II, we optimised for each of the three different systems the game would run on to make sure the core experience was the best it could be," wrote 2K's senior manager of interactive marketing, Elizabeth Tovey, on the company's forum. 2K Games has taken the unusual step of responding to negative fan comments over the PS3 version of its forthcoming Mafia II, claiming that the game code has been optimised for each specific platform. ![]()
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