![]() ![]() It took some time to figure out how to get the best results using only imagemagic from a shell script to do all of the above. Then a 5 step color reduction from -> 1024 -> 256 -> 64 -> 32 -> 16 (this gives the best results in my opinion) Combines the tux sprites into one large PNG Since github did not ask about a license, unlike google code, i have put my code on github. :DĪnd here a little update on what i have been doing: But it would be awesome to have a real SuperTux MD cart some day. I am not even sure if publishing on cart is possible since there are some GPL licenses restricting closed source use, and i already decided to go open-source. I am not even sure if or when it is complete, i think there is always something to improve. Thanks, but i don think i will be calling it that. It might take a month or more to reach this goal, so don't expect it too soon. First i have to figure out which open-source license i want to use. The resulting images also look a lot better than what i would be able to do manually.Īnother improvement is i have started using version control software (GIT), and eventually will put SuperTux MD as open-source on github. An added advantage is that any possible license issues with the sprites can be avoided because they can be generated from the original "source". ![]() ![]() I have found an awesome program called ImageMagic that will make most of these actions scriptable, meaning it is a lot less painful. Export to VDP format (C source or RAW binary and palette) Convert colors to MegaDrive/Genisis palette Convert semitransparent colors into solid colors, again to remove anti-aliasing scaling artifacts Convert semitransparent colors into solid colors The conversion progress basically consist of the following actions. I want to thank all that helped me back then to get me going in creating this game, but i hit a big wall that i was looking up against. I have some good news for the ones who remember my old thread about SuperTux MD (). ![]()
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